Hidden role games are great, really. They’ve been with us for a while now, really kicking off in social settings with Mafia all the way back in 1986, and nowadays there are so many different variants. The hot one right now is of course Among Us, and I’d say there’s a good reason for it, as it’s easy to understand, simple to get access to, and does a wonderful job of making player limitations an interesting and enjoyable take on the genre. And yet, at the same time, I’ve been feeling… I don’t know, a little something from these games? A kind of itch, something that feels very relatable, mappable onto real life.. Something… something like real life voting, almost. I’m not about to argue that these games are even remotely close to real life voting, that would be absurd. What I do want to discuss is the similar emotions I feel these games can evoke, and the implications of what it means to be able to map a silly party game genre onto real life systems.
If you live in what’s traditionally considered a “democratic” country, there is one thing prided upon all else in them: voting. We loveeeee voting, oh yes we do. It’s a symbol of democracy, a traditional way for the people to exert influence upon their future! Tell people you didn’t vote and they’ll likely be in disbelief: it’s not just a privilege, it’s a responsibility, they say! It’s your job to vote, to line up every few years, cast a ballot, and then hope the world gets better, I suppose? …I hope you don’t need me to tell you the many criticisms of these systems, never mind the troubled rhetorical tactic of “just vote” and how it’s used to shut down minority worries and systemic changes impossible to enact through traditional voting. Riots? Shouting about injustice? Symbolic gestures? No no no, that’s far too much, please just silently cast a vote and then be quiet if you would please. Voting is the be all end all of what so much of the discourse wants us to to.
You know where else voting is valorized? Hidden role games! This is, uh, obviously a much less serious scenario, but it is true! Most of these games have one of the primary methods of identifying the evil roles as choosing to collectively vote them as being evil, and removing them from the game through whatever context is given. Now, this makes perfect sense in the context of these games, the fun is in the social interactions and the most social interaction possible is probably trying to convince a whole lot of people: and voting is a great mechanism for that! Continue reading “Hidden Role Games and Elections”